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ALI UMUT KOCOGLU
  • HOME
  • PORTFOLIO
    • AIM-SIM: TACTICAL SHOOTING SIMULATOR
    • ENTERPRISE VIRTUAL TOUR SOLUTIONS
    • BLOCK BEAST
    • PILEUP
    • PUZZLE TRAVEL
    • CAPYBARA SORT
    • NEBULA: LIBERATION FRONT
    • SMARTEST BALL
    • TRAVEL BLAST
    • FLAG DISCOVERY
    • BLACKJACK PLUS
    • SUDOKU CHALLENGE
    • STRIKE FORCE
    • NEBULA: LAST STAND
  • BLOG
    • DECODING THE FLEET
    • ADVENT CMS - HAVELSAN
    • ENGINEERING COGNITIVE REALISM IN TACTICAL TRAINING SIMULATIONS
    • THE BLUEPRINT OF A REPUBLIC AND THE HEREKE INSPECTION
    • 1935 MEDITERRANEAN TOUR
    • THE KRUPP COASTAL GUNS
    • THE SÖGÜTLÜ YACHT SUMMIT AND THE ARCHITECTURE OF A NEW PARLIMENT
    • PROTOTYPING A REPUBLIC
    • THE HEART OF EGYPT
    • FOOTBALL CULTURES
    • HOME AUTOMATIONS
  • ABOUT ME
  • CONTACT
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    • HOME
    • PORTFOLIO
      • AIM-SIM: TACTICAL SHOOTING SIMULATOR
      • ENTERPRISE VIRTUAL TOUR SOLUTIONS
      • BLOCK BEAST
      • PILEUP
      • PUZZLE TRAVEL
      • CAPYBARA SORT
      • NEBULA: LIBERATION FRONT
      • SMARTEST BALL
      • TRAVEL BLAST
      • FLAG DISCOVERY
      • BLACKJACK PLUS
      • SUDOKU CHALLENGE
      • STRIKE FORCE
      • NEBULA: LAST STAND
    • BLOG
      • DECODING THE FLEET
      • ADVENT CMS - HAVELSAN
      • ENGINEERING COGNITIVE REALISM IN TACTICAL TRAINING SIMULATIONS
      • THE BLUEPRINT OF A REPUBLIC AND THE HEREKE INSPECTION
      • 1935 MEDITERRANEAN TOUR
      • THE KRUPP COASTAL GUNS
      • THE SÖGÜTLÜ YACHT SUMMIT AND THE ARCHITECTURE OF A NEW PARLIMENT
      • PROTOTYPING A REPUBLIC
      • THE HEART OF EGYPT
      • FOOTBALL CULTURES
      • HOME AUTOMATIONS
    • ABOUT ME
    • CONTACT

AIM-SIM: TACTICAL SHOOTING SIMULATOR

AIM-SIM: TACTICAL SHOOTING SIMULATOR

Role: Systems Engineer & Lead Developer 

Tech Stack: Unity3D, C#, ESP32 Microcontrollers, Computer Vision (Homography), UDP Telemetry, HTTP REST 

Domain: Defense Technologies, Tactical Training, Hardware-in-the-Loop Simulation

Executive Summary 

Developed AIM-SIM, an advanced hardware-in-the-loop tactical marksmanship simulator designed to meet defense industry training standards. By bridging custom ESP32-integrated weapon replicas with a real-time computer vision tracking system, AIM-SIM provides a risk-free, highly repeatable, and data-driven combat environment. The system translates physical trigger pulls and laser projections into precise digital ballistics, allowing operators to build genuine muscle memory and tactical readiness without the logistical costs of live-fire exercises.

Engineering & Technical Milestones

  • Real-Time Telemetry & Homography Transformation: Engineered a zero-latency UDP communication pipeline to process high-frequency laser detection telemetry. Implemented a complex Homography matrix calculation (Gaussian Elimination) to flawlessly map physical camera coordinates into the 3D rendering engine, ensuring sub-millimeter ballistic precision.

  • Hardware-in-the-Loop Architecture: Developed a bi-directional RESTful network interface to synchronize the virtual simulation with physical weapon hardware. Successfully managed real-time hardware states, including dynamic fire modes (Semi/Full-Auto), ammunition depletion, and physical burst timings.

  • Data-Driven After Action Reports (AAR): Architected a comprehensive analytics engine that evaluates operator performance across various metrics (reaction time, grouping spread/deviation, hit factor, and civilian casualty rates). The system automatically compiles these diagnostics into exported CSV logs, providing instructors with quantifiable, military-grade performance data.

  • Dynamic Scenario Generation: Programmed versatile, algorithm-driven training modules including Threat Discrimination, Snap Shooting, and Zeroing & Grouping. Integrated complex target mechanics (pop-up stands, moving rails, hostile/civilian classification) alongside meticulously designed sensory feedback (tactical lighting and auditory cues) to maximize cognitive immersion under stress.

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