I am a Computer Engineer who completed my academic coursework in 3.5 years at the University of Turkish Aeronautical Association. As an independent developer specializing in interactive software and simulation architecture, what began as a childhood curiosity for game mechanics has evolved into a clear engineering path focused on building high-fidelity, real-time systems.
Throughout my academic and professional journey, I have delivered commercial mobile titles under the AuKairos label and contributed to dynamic development teams during my internships at UDO Games, CHEF Game Studio, and Gamegine. These experiences, complemented by my intensive training at the Google Game and Application Academy, strengthened my skills in full-cycle software development, C# / Unity architecture, and user-centric design.
Beyond commercial entertainment, my primary engineering focus lies in the intersection of software and physical systems. I am deeply invested in utilizing game engines for tactical training, decision support, and defense industry applications. I thrive when building complex environments such as hardware-in-the-loop simulators, where low-latency communication, precision, and reliable data telemetry are mission-critical.
In my daily life, my passion for international travel and exploring military history directly fuels my analytical mindset. Examining historical engineering marvels and naval architectures provides me with a unique perspective on system design. Whether I am playing chess, optimizing large-scale WebGL environments, or prototyping a tactical simulator, my drive is fueled by a commitment to high standards of quality. With a strong determination to overcome technical challenges, I am ready to bring my systems-thinking approach to any innovative industry where performance, precision, and scalability are critical.