I am a Computer Engineering student and independent developer with a strong focus on interactive software and simulation technologies. What began as a childhood curiosity for recreating my favorite games has evolved into a clear career path in building high-quality, real-time systems.
Throughout my studies, I have applied my theoretical knowledge by developing mobile games under the AuKairos label and completing internships at UDO, CHEF Game Studio, and Gamegine. These experiences helped me build concrete skills in software development, project management, market analysis, and user interaction design. My training at the Google Game and Application Academy further strengthened my proficiency in Unity, C#, and technology entrepreneurship.
Beyond entertainment, I am particularly interested in how game engines and simulation technologies can be used in areas such as training, decision support, and defense industry applications. I enjoy working on systems where precision, reliability, and performance are critical.
In my daily life, I enjoy traveling, exploring history, and playing chess. My greatest motivation comes from my perseverance in learning new things and my commitment to high-quality standards in every project I undertake. With my determination to overcome challenges and my creativity, I am ready to contribute value to both the software and simulation industries, including defense-oriented projects.